Animation using JavaScript
JavaScript animations can handle things that CSS can’t. For instance, moving along a complex path, with a timing function different from Bezier curves, or an animation on a canvas.An animation can be implemented as a sequence of frames – usually small changes to HTML/CSS properties.
The idea behind Javascript-based animation is fairly simple; a number of DOM elements (<img />, <div> or otherwise) are moved around the page according to some sort of pattern determined by a logical equation or function.
EXAMPLE
<!DOCTYPE html> <html> <style> #myContainer { width: 400px; height: 400px; position: relative; background: black; } #myAnimation { width: 50px; height: 50px; position: absolute; background-color: #FF4B4B; border-radius: 50px; } </style> <body> <p> <button onclick="myMove()">Click Me</button> </p> <div id ="myContainer"> <div id ="myAnimation"></div> </div> <script> function myMove() { var elem = document.getElementById("myAnimation"); var pos = 0; var id = setInterval(frame, 10); function frame() { if (pos == 350) { clearInterval(id); } else { pos++; elem.style.top = pos + 'px'; elem.style.left = pos + 'px'; document.getElementById("myAnimation").style["boxShadow"] = "10px 30px 30px 5px white"; } } } </script> </body> </html>
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